Library & kinds
Import local audio into your Library. Every Clip is Music, Ambience, or Effect — tagged once, then reused across Scenes.
Local Library · macOS · Windows · Linux
Local Clips, live Scenes, one output.
Unsigned builds · macOS · Windows · Linux

Session
The board in Session: Scenes on the left, the active Scene and Intensity in the center, Global Pad on the right, Master in the header.
MasterWhole output
ScenesTap to replace
IntensityRide the live Scene
Global PadTable-wide Effects

Library and Prep
Library tags every Clip as Music, Ambience, or Effect. Prep authors Scenes, the Global Pad, and Hotkeys. Neither view Stops a live Session.

Library
Import local audio, set kinds, rename Clips. Filter the collection without leaving the board.

Prep
Build and Delete Scenes, author the Global Pad, assign Hotkeys. Preview a Scene without using Session.
Features
One GM, local Clips, at most one Scene active.
Import local audio into your Library. Every Clip is Music, Ambience, or Effect — tagged once, then reused across Scenes.
A Scene is the atmosphere you tap: Playlist, stacking Ambiences, Scene Effects. At most one Scene is active; the next replaces it with a Transition you authored.
Fire Effects that belong to the active Scene, or keep table-wide cues on the Global Pad. Effects overlap when you hit them again.
Ride Intensity on the live Scene to scale Music and Ambience together. Master covers the whole output. Mute a bad loop without Stopping the Scene.
Assign chords for Scenes, Pad Effects, Stop, and Clear Effects. They work with eyes on the table — even when Sound Forge is not in front.
Share the Library as a Clip Pack — Clips embedded, Scenes and Pad optional. Hotkeys and Master stay put. Local once installed, not a streaming catalog.
The board
Files you already have. Nothing to subscribe to.
Launch it, import, run the Session.
The room hears what the GM plays.
Build the board, then run it.
FAQ
No. The Library is local. Import Clips from files you already have and run the Session from this machine.
The atmosphere you tap: a Playlist, stacking Ambiences, and Scene Effects. At most one Scene is active. Tapping another replaces it with the incoming Transition.
The three Clip kinds, tagged once in the Library. Music is exclusive — at most one plays. Ambiences stack and repeat. Effects play once when you fire them, and overlap if you fire again.
No. One GM, one output. Sound Forge is the Session board for the person running the table.
Yes. Builds are unsigned for now — macOS Gatekeeper and Windows SmartScreen may warn until code signing is added.
Not v1. You bring your own Clips. There is no streaming catalog and no player client.
Syrinscape is awesome! It gives you a lot of control over the sounds. But it is also a lot of work to setup. Sound Forge is build with simplicity in mind. It is easy to use and get started with.